DONE!
AVR Code is finished. According to my list, the next thing to do is writing a PSP plugin. Okay, then let’s go!
- TokyoDrift
Archive for February, 2010
AVR Code is finished. According to my list, the next thing to do is writing a PSP plugin. Okay, then let’s go!
- TokyoDrift
Cleaned up my AVR code. Added error handling/hotplugging. I’ll think about some buffers now. Then I have to add the protocoll. After that the AVR code will be finished and I’ll write the next part of the PS2 Controller article. Next steps will be:
As you can see, monday is few time for all these things, but it’s possible. AVR code should be finished tomorrow.
- TokyoDrift
…and it still won’t work. I have NO idea why the controller doesn’t work. Anyway, I got the eBay-PS2-controller today and that one works. IT WORKS! I can read everything I want to. Now it’s about some good AVR ASM code. I have to find a way to make it easier switching to analog mode, I have to do error handling, I have to write the buffers, the UART protocoll. Then a PSP plugin will follow. It’s only a question of time. I want to have all coding finished next monday. We’ll see if this is possible.
- TokyoDrift
Okay, a friend of mine checked it. The controller works. Thats bad because the failure is in my hard/software. Though I doubt it’s the software since, as I said before, the code I found on the internet won’t work either. I’ll get the controller back tomorrow. AND I mailed the ebay shop that hasn’t sent the secound controller I ordered yet, I’ll get that one soon, too. At least I hope so. I’ll check the hardware now, I doubt I’ll find any error though.
I thought it was the best idea to set up another µc as a PS2 controller simulator. And I found something very interesting, maybe that helps me solving my problem. It’s about timing
. More tomorrow.
Why doesn’t it look like this with a PS2 controller? I maybe have the answer. Hopefully I get it working tomorrow.
- TokyoDrift